Fateful Fragments

Gameplay Trailer


Full Playthrough


Concise Summary:

Concept and Inspiration:

After building a series of smaller games, I decided to step my game up and create an action RPG! I noticed there was a hole in the market where gacha games that are very popular often have okay combat but trivial bosses, and souls-like games had frustrating combat with highly engaging bosses. On top of this, the gacha games naturually come with predatory MTX shops, which I wanted to avoid to stand out. So I wanted a amalgamation of the two genres (soulslike and gacha) with my own touch added in.


Team and Team Size:

The team originally was myself for the first 5 months as I worked at my part time job. After leaving my job to pursue this game further I decided I wanted to contract out some work to indivuduals on an as-needed basis. The team consists of the following:

  • Narrative Designer
  • Composer and Sound Designer
  • VFX Artist
  • 3D Environmental Artist and Animator
  • 3D Character Modeler
  • 2D Character Artist


  • Main design goals:

  • Design a strong primary gameplay loop that is both intuitive and engaging
  • Create an engaging combat system like elden ring, but without the restrictive design restricting players from canceling attacks etc.
  • Design robust AI for both enemy bosses and companions that feel real and challenging
  • Create a story that can encapsulate the overarching idea of a genshin-like anime stylized game
  • Have multiple enemy types that teach mechanics of the boss before reaching the boss
  • Have map design that satisfies players who love exploration, while also building suspense for the boss fight at the conclusion
  • Design a system that supports companion rapport level and deeper player engagement with companions

  • Main Challenges Faced so Far:

  • Creating seamless transtions between animations and instant responsiveness as the player expects
  • Designing challenging enemy bosses
  • Creating unique environments and worlds that the player encounters throughout the game
  • Balancing companion AI
  • Designing realistic dialogue to support the companion system
  • Improving Tutorial Information for accessibility
  • Creating a cohesive art style across the game

  • Tools and Technologies Used:

  • Unity Game Engine
  • C#
  • Visual Studio Code
  • Blender
  • Dotween Framework


  • Some screenshots:


    See more screenshots or Try the free playtestable game out on Itch!

    Link: Itch.io, password: mnew

    Or maybe watch the gameplay trailer!



    Thanks for reading and checking out my game!