Fateful Fragments

Gameplay Trailer
Full Playthrough
Concise Summary:
Concept and Inspiration:
After building a series of smaller games, I decided to step my game up and create an action RPG! I noticed there was a hole in the market where gacha games that are very popular often have okay combat but trivial bosses, and souls-like games had frustrating combat with highly engaging bosses. On top of this, the gacha games naturually come with predatory MTX shops, which I wanted to avoid to stand out. So I wanted a amalgamation of the two genres (soulslike and gacha) with my own touch added in.
Team and Team Size:
The team originally was myself for the first 5 months as I worked at my part time job. After leaving my job to pursue this game further I decided I wanted to contract out some work to indivuduals on an as-needed basis. The team consists of the following:
Main design goals:
Main Challenges Faced so Far:
Tools and Technologies Used:
Some screenshots:















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