A souls-like meets gacha RPG — challenging bosses, unlockable companions, and a world worth saving.
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Gameplay Trailer
Full Playthrough
Concept & Inspiration
After building a series of smaller games, I wanted to step up and create a full action RPG. I noticed a gap in the market: gacha games are wildly popular but tend to have trivial bosses and predatory monetization, while souls-likes have deeply engaging boss design but restrictive, frustrating combat. I wanted to combine the best of both — challenging, responsive souls-like combat with a gacha-inspired companion and progression system, without any MTX.
Team
I built the game solo for the first 5 months while working part-time. After leaving my job to pursue it full-time, I contracted specialists on an as-needed basis:
Narrative Designer
Composer & Sound Designer
VFX Artist
3D Environmental Artist & Animator
3D Character Modeler
2D Character Artist
Design Goals & Challenges
Goals
Strong primary gameplay loop that is both intuitive and engaging
Elden Ring-inspired combat without restrictive attack canceling
Robust AI for enemy bosses and companion characters
Enemy types that teach boss mechanics before the boss encounter
Exploration-rewarding maps that build suspense toward the boss
Companion rapport and relationship progression system
Anime-stylized story that fits the gacha-inspired aesthetic
Challenges
Seamless animation transitions with instant player responsiveness
Designing bosses that feel fair but genuinely difficult
Creating unique, varied environments across the game world
Balancing companion AI behavior
Writing realistic dialogue for the companion system
Improving tutorial accessibility without breaking immersion
Maintaining a cohesive art style across all assets