2D Platformer Game "Kaninjutsu"
Concise Summary:
Concept and Inspiration:
I wanted to make a game for a game development course at San Jose State University, so me and my friend who was another developer came up with the idea: A ninja crab that could control both of its claws and slash enemies with its katana! We figured a 2D setting was best since we had to make our own art and I had prior experience with 2d games so we committed to this style.
Team and Team Size:
The team originally was just Kevin Chu (art), and myself(code) working on the project. About 2 months into development we added Tomer, a second coder onto our team to help meet deadlines.