2D Platformer Game "Kaninjutsu"


Concise Summary:

Concept and Inspiration:

I wanted to make a game for a game development course at San Jose State University, so me and my friend who was another developer came up with the idea: A ninja crab that could control both of its claws and slash enemies with its katana! We figured a 2D setting was best since we had to make our own art and I had prior experience with 2d games so we committed to this style.


Team and Team Size:

The team originally was just Kevin Chu (art), and myself(code) working on the project. About 2 months into development we added Tomer, a second coder onto our team to help meet deadlines.

Main design goals:

  • Create an attack system that simulated a crab using both of its claws
  • Code an enemy that would chase you and attack you in some fashion
  • Create a stealth system, where enemies only target you when in range
  • Have multiple enemy types
  • Have parkour levels to break-up combat ones

  • Main Challenges Faced so Far:

  • Making Each Frame of Attack Animations
  • Making The Game Less Punishing on Each Death
  • Making the Environment Look Like a Ninja Crab Dojo
  • Making Fun Enemies that Would Chase You or Shoot Projectiles
  • Improving Tutorial Information

  • Tools and Technologies Used:

  • Unity Game Engine
  • C#
  • Photoshop
  • Itch.io


  • Demonstration video