3D Game Engine + Landing Sim From Scratch
Concise Summary:
Concept and Inspiration:
The concept of this project and game was to make a 3D game engine and space-flight simulator from scratch in c++. The idea came about from a course I took at San Jose State University on game development. I wanted to learn how to use light systems, particle systems, raycasts, UI elements, multiple cameras, and much more for practice.
Team and Team Size:
This project was a class assignment that had to be completed without outside help, so it was only me developing the engine and the game. However, I was provided a houdini 3D Mesh to work with by my professor Kevin Smith.