Currently on the back burner — active development paused
Game Demo (Pre-Art Overhaul)
AI Behavior Tree Demo
Concept & Inspiration
I love VR games, and there weren't any fun cooking games with a real twist to them. So I built one: a cooking simulator where you must serve all necessary meals before time runs out. To add a spin, you can hire coworkers who help deliver food to tables — and interact with them outside of work hours, going on dates and building relationships. Dating, cooking, and racing the clock — a recipe for fun.
The game is currently in pre-alpha on Itch.io with a small group of testers. I'm refining old code and art to make the game feel more polished and alive.
Design Goals & Challenges
Goals
VR environment where the player can walk around and interact with objects
Socket-based object delivery system for cooking and serving
Time/date system with win and defeat conditions
Challenges
Building realistic, interactable AI
Bug-free time/date system
Keeping the environment visually appealing
Maintaining 90+ FPS in VR
Improving UI visibility in a VR headset
Screenshots
Restaurant & Kitchen
Interactable Fridge & Oven
Dating Scenes (In Progress)
Player's Home
Helper Shop (In Progress)
AI Behavior Tree
Here's what my first behavior tree looks like. "Grab Item" is a sequence node — leaf nodes must complete left-to-right in order. If a single node fails, the whole sequence fails.