Software Developer & Gameplay Programmer

Building games
people remember.

Crafting interactive experiences — from souls-like RPGs to full-stack web apps. Here's what I've built.

Projects

Fateful Fragments
Unity · C# · 3D
Fateful Fragments
Souls-like 3D action RPG featuring four multi-phase boss encounters, responsive AI state machine agents, an unlockable companion system, and a full original soundtrack.
Table Tactics
Unity · C# · 3D
Table Tactics
Auto-chess tabletop simulator in Unity 3D. Build your army, then watch battles play out in real time — a campaign mode pushes your strategy through increasingly brutal fights.
Discussion Forum
Full Stack · Java · SQL
Discussion Forum App
3-tier Q&A platform (SQL → Tomcat → browser) with user accounts, post moderation, and keyword search — built entirely in Java, JSP, HTML, CSS, and SQL.
Moon Lander
C++ · Custom Engine · 3D
3D Moon Lander
A 3D game engine built from scratch in C++ using Microsoft frameworks — advanced lighting, particle effects, precise physics, multiple camera modes, and multiple win conditions.
Client Website
HTML · CSS · Client Work
Responsive Portfolio Website
Responsive HTML/CSS website built for a real client to showcase her portfolio and drive business — designed and delivered end-to-end.
Level Design
Unity · Game Design
3D Level Design
A full walkthrough of my level design process on Fateful Fragments — from initial grey-box to final polish, with the reasoning behind every decision.
VR Game
Unity · XR · VR
VR Cooking + Dating Sim
VR cooking sim using Unity's XR Interaction Toolkit with socket-based controls. Cook a diverse menu at varying speeds, serve the right customers, and don't burn anything — or your score tanks.
MMORPG
Unity · Photon · Multiplayer
3D MMORPG Dungeon
Multiplayer Unity dungeon prototype using Photon — multiple servers, network instantiation, RPC calls, inventory, quest, movement, and interaction systems all wired up.
Kaninjutsu
Unity · C# · 2D
Kaninjutsu
2D ninja crab platformer with A* pathfinding enemies and archer AI. Fast, directional button-mashing combat across multiple levels.
Hardcore Parkour
Unity · 2D · Beginner
Hardcore Parkour!
My first game, made in 2020. Time your jumps, collect coins, survive moving platforms and spinning saws. The project that started everything.
Dots and Dice
Physical · Game Design
Dots and Dice!
A physical board game I designed from scratch — full ruleset, custom cards, and a race-against-the-clock multiplayer format that's genuinely fun to play.